Showing posts with label education. Show all posts
Showing posts with label education. Show all posts

Monday, August 9, 2010

Action items

I had joined the company a few weeks earlier and was sitting in yet another raucous meeting. The latest attempt at a new product had failed, and the blame-casting and finger-pointing were at full tilt. Finally I sighed, and added my own say. "Look. I'm new here and I don't know what all has gone on, and really don't care who's to blame for what, blame isn't going to get anything done. What I want to know is, what do we need to do now?"

Person 1: "Well, we failed because we weren't using software engineering system X" (where X is some software engineering scheme that was popular at the time).

"Okay, so we'll use software engineering system X, I have no objection to using any particular system, as long as we use one. What's the first thing we need to do, in that system?"

Person 2: "We need to figure out what we want the product to do."

"Okay, let's do that. What is the product supposed to do?"

We discussed it for a while, then from there the meeting devolved into a list of action items, and eventually broke up with another meeting scheduled to work on the detailed functional requirements. But on the whiteboard before we left, I had already sketched out the basics of "what we want it to do", and eventually that turned into an architecture and then a product that is still being sold today, many years later.

So what's my point? Simple: Meetings must be constructive. One of the things my teacher supervisors told me, when I first entered the classroom, was to always ask myself, what do I want the students to be doing? And then communicate it. A classroom where every student knows what he's supposed to be doing at any given time is a happy classroom. Idle hands being the devil's workshop and all that. The same applies to meetings. Unless it's intended to be an informational meeting, meetings should always be about, "what do we want to do". And meetings should never be about blame-casting, finger-pointing, or any of the other negative things that waste time at meetings. No product ever got shipped because people pointed fingers at each other.

Everybody should have a takeaway from a development meeting -- "this is what I am supposed to be doing." Otherwise you're simply wasting time. So now you know why one of my favorite questions, when a meeting has gone on and on and on and is now drawing to a close but without any firm conclusion, is "what do we need to be doing? What are our action items?" We all need to know that we're on the same page and that we all know what we're supposed to be doing. That way there are no surprises, there are no excuses like "but I thought Doug was supposed to do that task!" when the meeting minutes show quite well that Doug was *not* assigned that action item, and things simply get done. Which is the point, after all: Get the product done, and out the door.

--ELG

* Usual disclaimer: The above is at least slightly fictionalized to protect the innocent. If you were there, you know what really happened. If you weren't... well, you got my takeaway, anyhow.

Thursday, July 15, 2010

The value of an education

For some reason Americans seem to believe education is something people receive. People go to college to "receive an education". This implies that students are simply receptacles. The professor opens up their heads and drops knowledge in, then sews them back up. This worries me when I'm looking at the quality of the young people entering the computer science field today, because while they've had exposure to a lot of technology, by and large it's been as users, not as participants. The actual technology is something they don't even think about -- it's transparent, just a part of their world, not something they actually see and think about.

The problem is that education isn't something you receive. Education is something you do. I graduated from a middle-tier university. Which means nothing at all, actually, because I knew my **** when I left there, I'd actually designed bit-slice CPU's and microcode for them and built hardware and written programs in microprocessor assembly language *for fun* while the guy across the street with the 4.0 GPA knew nothing except what was on the test, I mean, he'd been writing software on Unix minicomputers for four years and he didn't even know what 'nroff' was or that he was using Unix! So yeah, it's all about what use you make of the experience. I spent as much time in professor's offices talking about my latest projects as I spent studying, which hurt my GPA, but (shrug). I'm still employed in the computer field today. The guy across the street? Nope.

That is one reason why Open Source is exciting to me, and why people who have a background in the Open Source community interest me far more than people who have a 4.0 average from Big Name University. I'm looking for doers, not regurgitators. What gets software shoved over the transom isn't the ability to memorize what's going to be on tests, it's what, for lack of a better term, I call "get'r'done". The problem I see is that the technology has become so capable, so complex, so difficult to grasp, that the number of people who could learn the basics of some simple technology like a Commodore 64 then build up to writing significant Linux kernel subsystems has basically slowed to a dribble. Simple and relatively open technology like the Commodore 64 where you could grasp the entire design all by your lonesome (the programming manual came with a schematic of the computer in it!) simply doesn't exist anymore. For good reason in most cases, today's computers have far better functionality, but how are we going to get the people with the "big picture" today when there's no "little picture" like a Commodore 64 to build up from?

So anyhow: That's a problem. It's a problem I find with a lot of the younger software engineers. I've managed some very bright youngsters, but that lack of what I'll call big picture thinking hinders them greatly. They simply don't understand why a busy loop waiting for input is not acceptable unless there is no alternative and why it should have a timer to put the process to sleep between samples, or what the hardware looks like and how to program the front panel that's driven by a PIC processor. They're like ferrets, it's all "oooh, shiney!" to them, with no rhyme or reason or understanding of what's actually happening under the surface. And I have no idea at all what's going to happen when all us older farts get put out to pasture either via corporate executives calling us "too old and expensive" or simply getting too tired and retired... there just isn't enough of the young folks who have the slightest clue. Not that we were the majority even when I was 21, but at least there was a sizable number who *did* have a clue then... and you can find a lot of their names looking at the early Linux kernel patch sets. But even the Linux kernel crowd is graying today... and what happens when we're no longer around, given that the number of young people today who understand technology at the same comprehensive level we do -- or that we did at age 21 -- is essentially zero?

-ELG